So far in Daggerfall Unity, spectral enemies like Ghosts and Wraiths appear only as a grey solid. In classic, these enemies appear as a very dark semi-transparent solid with red eyes. The thing is, these classic sprites actually have a lot of fine details inside them like bones and cloth that aren’t visible in either classic or Daggerfall Unity.
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After some collaboration between Pango and I, we’ve setup an import process and custom shader to finally show off these fine details and correctly render spectrals as semi-transparent with red eyes. This is how ghosts and wraiths look in classic game data, just the DOS game couldn’t render them this way.
Pango added a very small amount of emission to their lighter areas so they have just a hint of their spooky form in pitch darkness.
Daedra Seducer Transformation (Interkarma)
In classic, the Daedra Seducer can transform into a winged enemy. This transformation is now implemented in Daggerfall Unity, making the Seducer an even more formidable encounter.
Something worth noting is that classic lacks any sprites for winged-form Seducer from any orientation other than facing player. This isn’t a problem in classic as enemies will only fight player, but in DFU it means the winged Seducer cannot turn to face other enemies (as that art doesn’t exist in game data). For this reason, winged Seducers will not participate in infighting if that option is enabled. The humanoid form has these facing sprites and will continue to participate in infighting as before.
Joystick Window (jefetienne)
Now that Daggerfall Unity has controller support, the joystick window can finally be implemented. Jefetienne has done amazing work here in adding modern controller support to the game.
In case you don’t notice jefetienne’s other general fixes below, he has also fixed several problems with joystick and mouse compatibility introduced in previous release. These two input methods now co-exist more peacefully.
Autorun Key (jefetienne)
If you’re tired of holding down shift to run, there’s now a new autorun key binding available. Bound to Middle-Mouse button by default, this will toggle autorun on/off. You can also stop autorun by hitting the “backwards” keybind. The autorun keybind can be changed in jefetienne’s reworked Advanced Controls menu.
Mod Mismatch Warning (jefetienne)
Mount and blade warband lord personality list. Adding and removing mods can be tricky business. Sometimes a mod will add changes to your save game that break compatibility once mod is removed. This change by jefetienne will save mod loadout with your save games and warn you when loading that save against a different mod loadout. You can still continue and ignore the differences.
Travel Map Dot Outlines (Pango)
After discussions with colour blind forum members, Pango has added an option to draw outlines around travel map dots to increase their general visibility. This can be enabled at startup from Advanced > Interface > Outline regional map locations.
Vampire Guild Switching (Hazelnut)
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Vampires of Daggerfall – take heed! From 0.10.24, your guild reset has finally been implemented by Hazelnut. This means your bloodsucker will reset guild memberships after upgrading, as they would have when turning into a vampire initially. This doesn’t change your reputation with anyone, just memberships. You’ll be able to rejoin your guilds right away and raise in ranks again quickly.
Capture one styles torrent. The main problem is Thieves and Dark Brotherhood. Just like classic, there’s no way to re-join them in game if you have already. We’re looking into solutions for this design flaw carried over from classic. In the interim, you can use the following console commands to rejoin as a vampire. These are case sensitive.
Thieves “guildjoin GeneralPopulace”
Dark Brotherhood “guildjoin DarkBrotherHood”
If you’re cured of being a vampire, all your previous memberships will be restored. If you get infected with vampirism again, you’ll go back to the memberships you maintained as a vamp. It’s like you’re two different people. Kinda. Just roll with it, it’s Daggerfall. 🙂
Nystul
Fix for missing building bug when making round trips between certain locations
Pango
Use lookup table to implement palettization for improved performance
Allow retro mode to selectively postprocess sky
Fix rounding errors in weight calculations to match classic as multiples of 0.25kg
Add dark grey colors to retro mod palette
Prevent fast travel during day with “damage from sunlight” disadvantage